5 BROTHERS • 1 STUDIO • INDIE AF

GAMES THAT BRING BACK THE JOY.

Five brothers making casual, colorful mobile games you can actually enjoy — no full-screen ad walls, no energy timers, no pay-to-win. Just pure, pick-up-and-play fun.

SCROLL //
GODOT ENGINE C# / .NET FLUTTER PIXEL ART 60 FPS TARGET CUSTOM COLLISION MOBILE FIRST 2D PHYSICS NEON BLOX UFO COW GRAB GROUNDHOG GARDEN GROCER OBSIDION TALL STACK INDIE AF GODOT ENGINE C# / .NET FLUTTER PIXEL ART 60 FPS TARGET CUSTOM COLLISION MOBILE FIRST 2D PHYSICS NEON BLOX UFO COW GRAB GROUNDHOG GARDEN GROCER OBSIDION TALL STACK INDIE AF
// Section 02 :: The Vault

ARCADE
CABINET.

Nine titles. Three in active dev. Six experimental sandbox builds. All hand-crafted. All obsessively optimized.

Neon Blox Gameplay
ACTIVE DEV

NEON BLOX

v0.9.3
Flutter Android • iOS

A vibrant, feature-rich block puzzler with high-octane arcade DNA. Play across 6 unique game modes like Blitz and Triangle grids. String together line clears for massive combos and satisfying announcer voice lines.

// core_mechanics
  • 6 Unique Game Modes (Classic, Blitz, Triangle, etc.)
  • Dynamic combo system with announcer voices
  • Rich audio & haptic feedback
  • Seamless game state persistence
Specter Lab Gameplay
ACTIVE DEV

SPECTER LAB

v1.0.0
Flutter / Flame Android • iOS

A 2D sci-fi puzzle game where you manipulate a glowing phantom entity. Navigate through high-tech testing facilities using magnetic nodes, linear shields, and device sensors across 240 levels of escalating difficulty.

// core_mechanics
  • 8 unique game modes (Pipeline, Tilt, Containment...)
  • 240 hand-crafted & procedural levels
  • Advanced fluid dynamics with custom metaball rendering
  • High-tech sensor manipulation (accelerometer & magnets)
DOWNLOAD TERMS PRIVACY
UFO Cow Grab Gameplay
ACTIVE DEV

UFO COW GRAB

v1.0.2
Flutter / Flame Android • iOS

A quirky, high-octane arcade game where you control a neon UFO. Navigate the night skies, activate your tractor beam, and abduct as many cows as possible while dodging pitchforks from angry farmers.

// core_mechanics
  • Dynamic tractor beam physics
  • Angry farmer AI with projectile logic
  • Procedural farm environment spawning
  • Smooth touch & drag controls
DOWNLOAD TERMS PRIVACY
Fox in the Henhouse Gameplay
ACTIVE DEV

FOX IN THE HENHOUSE

v0.1.0
Flutter / Flame Android • iOS

A sneaky grid-based stealth puzzle game. Navigate various obstacles, avoid the watchful farmer, and dodge dangerous guard dogs to collect eggs and complete your mission.

// core_mechanics
  • 3 Game Modes (Classic, Greedy, Endless)
  • Stealth-based grid movement mechanics
  • Dynamic AI (Farmer, Guard Dogs, Recon Cats)
  • Variety of obstacles (Mud, Twigs, Pitfalls)
DOWNLOAD TERMS PRIVACY
Shadow Cat Gameplay
ACTIVE DEV

SHADOW CAT

v1.0.0
Flutter Android • iOS

A stray cat breaks into a fish market. Memorize the grid of laser tripwires in 2 seconds before the lights go out. Navigate pitch black to the target.

// core_mechanics
  • 2-second visual memory phase
  • Pitch-black grid navigation (memory-based)
  • Scalable difficulty (grid size & flash time)
  • Cyberpunk noir aesthetic & audio
Groundhog Garden Grocer Gameplay
ACTIVE DEV

GROUNDHOG GROCER

v0.1.0
Flutter / Flame Android • iOS

Help the hungry groundhog gather fresh vegetables from the farmer's garden. Navigate complex paths, avoid traps, and stay out of sight of the grumpy gardener!

// core_mechanics
  • Visual rebranding with custom groundhog assets
  • Stealth-based puzzle navigation
  • Dynamic gardener AI and garden traps
  • Lush, vibrant 16-bit garden environments
DOWNLOAD TERMS PRIVACY
Chameleon Catch
EXPERIMENTAL

CHAMELEON CATCH

distance gauge
Flutter Timing / Skill

Snatch exotic bugs out of the air. Visually gauge the exact distance—extend the tongue too far or too short, and you miss completely.

// core_mechanics
  • Tap and hold to extend tongue
  • Depth and distance perception test
  • High-precision release timing
Shadow Burglar
EXPERIMENTAL

SHADOW BURGLAR

pathdrawing
Godot Tactical Puzzle

Navigate a museum floor full of rotating security cameras. Draw a single path from start to diamond, then press "Go" and time it perfectly.

// core_mechanics
  • Single-swipe path drawing execution
  • Blind-spot timing and prediction
  • Pause-and-plan tactical gameplay
Midnight Mouse
EXPERIMENTAL

MIDNIGHT MOUSE

stealth & tension
Flutter Reaction

A tiny mouse trying to steal cheese wedges from right under a sleeping cat's nose. A "Red Light, Green Light" test of pure nerves.

// core_mechanics
  • Tap and hold to tiptoe forward
  • Freeze on cat twitch or snore
  • High-tension reaction time test
// Section 03 :: Under the Hood

THE TECH
MANIFESTO.

We don't ship games that stutter. We don't ship games with lazy collision detection. We put the frame budget in a spreadsheet and we stick to it.

60 FPS Is The Floor, Not The Ceiling

Our game loop targets 1000ms / 60 = 16.67ms per frame. We profile on the lowest-spec device we support before shipping anything. No excuses. No "it'll be fine in production."

Collision Logic That Doesn't Lie

Hitboxes are smaller than sprites - intentionally. We use AABB collision with sub-pixel precision for Neon Blox and custom polygon mesh collision for Obsidion. C# collision layers keep physics from becoming a mystery box.

Low-Latency Input Is Non-Negotiable

Touch input is processed in _input() before physics - never in _process(). We target sub-50ms response from touch to visual feedback on all mobile targets.

// tech_stack.json
Godot 4 C# / .NET 8 Flutter Dart GLSL Shaders Livewire 4 Tailwind v4 Alpine.js Aseprite
// live_metrics.real_time
</>
Total Lines of Code
loc
142,387
Pixels Rendered
px/session
2.4B+
Coffee Consumed
cups
Avg Frame Budget Used
%
73
Sprite Frames Hand-drawn
frames
1,847
Git Commits
commits
3,214
ALPHA CHANNEL // OPEN ENROLLMENT

BREAK THE SYSTEM BEFORE WE DO.

We need Crash-Test Dummies - a.k.a. beta testers willing to break our builds, file bug reports, and tell us when our UI makes zero sense.

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